A two-player real-time strategy game. Place dots, draw boundaries, and trap your opponent's pieces to claim the grid.
Be the first player to capture enough of your opponent's dots to reach the score target. The default is 10 captures on a 25×25 grid, but Pro players can customise both.
Players alternate clicking any open intersection on the grid. The red player always goes first. Each player has a per-turn timer — the default is 60 seconds. Missing your timer loses you the game instantly.
Your dots are placed at the intersections of the grid lines. The key to winning is not just placing dots randomly — it's positioning them to form a closed loop around your opponent's pieces.
When your dots completely surround a group of your opponent's dots (with no escape route), those dots are captured and your score increases by the number of captured dots. Enclosed dots in a large area all count.
The first player to reach the score target wins. Captures can happen in bursts — a well-planned boundary can capture many dots at once, swinging the game in a single move.
Every turn has a countdown timer visible in the top bar. The progress bar below the header shows how much time is left. If your timer hits zero before you place a dot, you automatically lose — no matter the score.
Pro accounts can customise grid size (up to 100×100), score target, and turn timer length — so you can play exactly how you want.
Learn about Pro